allegorithmic.comSubstance | The leading software solution for 3D digital materials

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Title:Substance | The leading software solution for 3D digital materials

Description:Substance by Adobe is a complete suite with everything artists need to create 3D digital materials. Originally developed for the game and film industries, where it is the reference solution for 3D texturing, Substance is now expanding its presence to industries such as apparel and footwear, retail, transportation design, product design, and architecture.

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Products The 3D Texturing Suite Learn More Try for free Buy Painter Paint in 3D in real time. Designer Material creation with absolute control. Alchemist The material enthusiast's toolbox. Source Your high-end material library. More Tools Player Easy material tweaking and visualization. Ecosystem & Plug-ins Integrate Substance in your workflow. Automation Toolkit Generate maps for large sets of assets. Download the Launcher Tech Specs Documentation Feedback Industries Games Film Design Transportation Architecture Community LEARN & SHARE Academy Learning platform: tutorials, tips & tricks Share Community powered asset exchange platform Forum Chat with other artists, the devs and support teams. BOOKS Meet Mat The Art Book of the 1st 3D Painting Contest. Yechawood The celebration of Zhelong Xu artwork. PBR Guide The principles of Physically Based Rendering. Youtube Instagram Twitter Facebook Discord Reddit Pinterest Linkedin Buy Try for Free Meet Substance The leading software solution for 3D digital materials Learn more Try for Free credits Courtesy Ubisoft Québec, Framestore & Warner Bros Pictures, UE4Arch Courtesy Ubisoft Québec, Framestore & Warner Bros Pictures, UE4Arch Substance suite Inspiring, intelligent tools and content for creating 3D textures and materials Paint in 3D in real time The material enthusiast’s toolbox Material creation with absolute control Your high-end material library Meet the Substance Suite Substance is built for you Games Whether you need to put together a quick prototype, dive into an Indie project or power a massive AAA production, Substance is the reference toolset for 3D materials. Film The Substance toolset is on its way to become an integral part of every film creation. From commercials to feature films and TV shows, Substance tools and materials have already been used on two Academy Award winners for best special effects. Design Take your product visualization to a new level of realism. Whether you need quick, iterative, inspirational tools and content, or massive production engines, Substance is the leading toolset for 3D materials. Transportation As real-time design, including VR and AR, is becoming the new immersive way to present projects, more and more artists are adopting Substance. Architecture As real-time architecture visualization is becoming the new immersive way to present projects, more and more architects and designers are adopting Substance. Thanks to Substance, with a small team of artists, we were able to make the productivity rise creating 1500 materials to make the world of Ancient Greece back to life. Vincent Dérozier Lead Material Artist | Ubisoft Québec Image courtesy of Ubisoft Québec Early on I was really taken with the power and flexibility of Substance Designer and its ability to create endless iterations of surfaces with the same level of fidelity as scan data. Gareth Jensen Texture Supervisor | ILM Courtesy of Industrial Light and Magic. © Marvel Studios. All rights reserved. Iteration in the early concept phase is something our designers want and Substance provides the flexibility to do it. David Nikel Digital Model Manager | Hyundai Courtesy of Hyundai Substance is at the heart of my material workflow. Scott DeWoody Firmwide Creative Media Manager | Gensler Courtesy of Gensler May, 26 2020 It’s Not 2D: the Stylized Painting of a Breton Myth Game Interview Read more May, 19 2020 The Meet MAT 2 Winners! Part Three: Texturing Community Read more May, 14 2020 The Meet MAT 2 Winners! Part Two: Displacement Community Read more May, 08 2020 Procedural Lockdown Sourdough Bread Tutorial Read more May, 07 2020 The Meet MAT 2 Winners! Part One: Art Direction Community Interview Read more May, 05 2020 Wessel Huizenga: a Student Journey into Archviz Architecture Interview Read more May, 02 2020 Substance in Archviz: Tutorial by Kyle Jones Architecture Read more April, 30 2020 How to Use the Substance Designer PBR Render Node Game Interview Read more April, 30 2020 Between Cute and Creepy: Magdalena’s Mandrake Babies Game Interview Read more April, 29 2020 Taking Insects from 2D to 3D with the Natural History Museum, London Design Read more April, 24 2020 Creating a 1960 Corvette, with Ehsan Darvishi Design Interview Read more April, 23 2020 SpinVFX: Integrating Substance for Feature Film and TV Series Film Interview Read more More news Let’s keep in touch ! To get access to the latest news and releases, subscribe to our email list Email * Subscribe I agree to receive the newsletter. My data will be processed in accordance with the Data Protection and Cookie Management I have read and accepted. I can unsubscribe at any time. Leave this field empty if you're human: Follow Substance Youtube Instagram Twitter Facebook Discord Reddit Pinterest Linkedin Contact About Us Jobs Logos Legal © 2020 Adobe - All Rights Reserved Cookie Policy Privacy Policy Terms of use...

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